TKO STICK COMBAT RULES AND DIVISIONS

TKO Stick Combat!

Eskrima – Kali – Arnis Tournament

 

SINGLE STICK COMBAT RULES

Must use one hand to strike

Required Gear

We will provide gear unless they have their own.  Other similar escrima sticks must be checked by the official for approval.  Action Flex escrima sticks, headgear and gloves from Century. 
(NO Wood Escrimas allowed).  Actionflex escrima stick will be the official gear. Sizes are 28 inches for teens/adults and 24 for the kids 11 &under.

Legal Targets
The entire body with the exception of the groin, stab to the eyes, and any neck area not covered
by the headgear.

 

Points
*10 points or 2 minute rounds
*Max of 3 points at any one time.
*1 point for strike to legal target area
*2 points for a strike to the head.
*A combination strike technique (body & head strike consecutive), the higher scoring strike will
be counted.
*Add one point for any successful jumping technique
*1 point for strike to the hand only if the opponents is disarmed as well as dropped
weapon penalty. So a total of 2 points awarded. (No point for strike to the hand and

not disarmed)

 

Dropped Weapons
1 point awarded to competitor if opponent drops the weapon. Procedure: confirm drop, award point for drop, then call for points if necessary.  “Drop penalty” is in effect from bow in to bow out.  A scoring strike is worth 0 points if the weapon is dropped during their strike.

 

Contact:
Strikes must be effective and under control.  They need to be solid hits, no blind strikes.  NO Ground Fighting but with the exception of One knee/hands on ground is allowed.  

 

Warnings and Penalties
Excessive/illegal Techniques include takedowns, kicking, or punching, throwing or grabbing, or stabbing with handle. Checking with live hand (weapon less hand) is legal.  For safety concerns, competitors may go to one knee during technique, but not both (no splits). (This is so that someone can get back up quickly. Live hand should not touch the floor.

 

 

 

DOUBLE STICK CONTINUOUS RULES

 

No Ground fighting, No kicking, No clinching, No profanity and No hitting after the break

 

Time and Rounds

• Two (2) - (30) seconds rounds with a 30 second break. If both Fighter wins each round, a 3rd  round of 30 second is needed.   Head judge will only judge 3rd round to insure no ties.

 

Judges Scoring System

Every round is separately evaluated by each of the judges (2) according to a positive criteria that will gain a fighter points and negative

 

Criteria that will earn points: Positive Judges Criteria (That Will Earn a Fighter Credit towards Victory)

•  clean and effective strikes

•  the demonstration of effective combination striking

· the effectiveness of the fighters defense

•  the variety of strikes used (both sticks)